SoundQuest · In development

Music education, for life.

SoundQuest is a music game built so virtually any student can play, learn, and grow, starting with students with disabilities and built for everyone.

Join the playtest list For schools

Why I'm building it

I'm the customer who couldn't find this.

I teach music in exceptional student education. General music teachers have polished platforms to choose from. For my students, I write nearly everything myself.

My students don't need a separate, simpler product. They need a genuinely fun game, the same one their peers would want to play, that bends to fit them: more time to respond, no penalty for a wrong note, pictures and narration instead of text.

So I'm building it. If it works for my students, it can work for anyone.

Kate DePalma, founder

How it works

One game. Real music. Access built in.

A real game

Missions, challenges, setbacks, and retries. It should feel like a video game kids choose to play, not homework with sound effects.

Real music learning

Each challenge teaches a core concept: steady beat, high and low pitch, dynamics, melody and patterns, tempo, and harmony.

An avatar for life

Every player creates one avatar and grows it as they learn, at school and at home, from their first lesson onward.

Accessibility settings

Every part of the game adjusts to the player.

A teacher or parent can change any setting at any time, mid-mission included. These come straight from what works in my classroom.

Response time
From quick reflexes to 15 seconds or more, for students with processing delays.
Gentle and errorless modes
Wider windows and extra encouragement, or no way to fail at all while a skill is new.
Textless play
Pictures and spoken narration replace on-screen reading.
Visual comfort
High contrast, a light-sensitivity mode, adjustable game speed, and larger buttons.

Settings preview

Player: Avatar name

Response time15 sec
ModeErrorless
Textless playOn
High contrastOff
Light sensitivityOn
Game speedSlower
Button sizeExtra large

First mission preview

An asteroid called Silence is headed for Earth. Only music can turn it into a Symphony.

Level 1 sends players through seven challenges, from launching the rocket on a steady beat to combining crystals into harmony. It's the first of many worlds and stories.

The Level 1 demo is in progress.

Join the list below to be first in line when families can play it.

For schools

Built for the way ESE and inclusive classrooms actually run.

The school edition gives teachers a classroom view: every student has their own profile, and the teacher sets each student's accommodations and sees their progress.

Accommodation controls

Set each student's response time, mode, and visual settings once. They follow the student.

Progress you can use

See which concepts each student has mastered, for planning and documentation.

Lesson plans included

Written by an ESE music teacher, ready to pair with each mission.

A closed network

Outsiders can't get in, and there's no direct messaging between teachers and students.

Interested in a free pilot for your program? Tell me about your classroom

Built for trust

Safe for kids, by design.

  • No ads. Not in the free version, not ever aimed at kids.
  • No chat with strangers. Players can't be contacted by people outside their school or family.
  • Parent-verified accounts for every child under 13.

Where things stand

Honest progress, one step at a time.

  1. NOW Building the first playable demo Level 1 and the full accessibility panel.
  2. NEXT Family playtests Free early access for families who join the list.
  3. THEN Free school pilots Classroom testing with teachers and their students.

Be one of the first to play.

Join the list for playtest invitations, progress updates, and a free adapted music lesson each month.

Partners and investors

I'm open to conversations with development partners, funders, and investors who care about education and access. Jacksonville-based partners are a priority.

Start a conversation